![]() ![]() ![]() ![]() Huge areas like circle of death hit thirty two. Small areas hit four, medium areas like thunder wave or burning hands hit eight, large areas like fireball or turn undead hit sixteen. Adjudicate areas of effect by assuming lots of members of the horde are caught in the area.Increase this to half if the monsters have advantage or one in ten if they have disadvantage. Whenever the monsters attack or must make a saving throw, assume one quarter succeeds and round up or down depending on the sitation.Round monster hit points to the nearest 5 or 10 to make the math easier. Any time that tally is higher than the hit points of a single monster, remove a monster. Tally damage done to any member of the horde in a single tally.This article offers a simple system for running dozens to hundreds of monsters in your D&D battles. New to Sly Flourish? Start Here! Running Hordes: The Lazy Way to Run Lots of D&D Monsters ![]()
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