![]() ![]() When it debuted in 2011, there was a lot of discussion around Skyward Sword’s heavy use of motion controls – and now, with the remaster offering both motion-based and thumbstick control options, that debate seems primed to reignite. ![]() ![]() Until then, I wanted to focus on some of the biggest lingering questions around this version: its controls (new and old) and its graphical facelift. But with so much to do and a lot to love, Skyward Sword’s journey down memory lane has kept me smiling so far.īecause this is a big Zelda game with dozens of hours of stuff to do and we only received review code late last week, I’m going to hold off on a final review until I’ve completed the main story later this week. On the other hand, the dungeons (and especially the boss fights) aren’t particularly challenging or memorable for the most part, and the gimmicky Wii-era motion control mechanics are still constantly right up in your face, reminding me why those never worked well. The story and characters are some of the best in the series and the side quests and weirdness of the world are fantastic. ![]() (Not as much as IGN’s reviewer at the time, but quite a bit). I’m 30+ hours into The Legend of Zelda: Skyward Sword HD and it’s reminded me how much I loved this game when it originally came out on the Wii a decade ago, warts and all. ![]()
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